Major Modifications

  • 3 Unique levels
  • New mechanics (block and blink)
  • New Obstacles (Rotating stages, Falling Platforms, Turrets)

Full List

  • Levels
    • First level is basic platformer with a gravity shift part way through
    • Second is a maze filled with enemies where the player must rotate rooms to get out
    • Third the player must run across falling platforms while being chased by enemies
  • Mechanics
    • Blink(Shift) - warps the player. short cooldown
    • Block(M1) - gives the player temporary invulnerability. Last 2 seconds or until M1 is released. Block has limited uses, and the player cannot move while its active.
      • Added pickup that restores uses
  • Obstacles
    • 'Gravity change' - effectively the stage rotates causing the path to change
      • triggered by jump pad tile
    • Drop tiles - Tiles that drop .5 seconds after being stepped on
    • Maze rooms- rotating chambers filled with enemies or pickups
      • triggered by jump pad tile
    • Kill floor- Kills the player on touch
  • Enemies-
    • Turrets- Immortal, stationary ranged attackers
      • shoots faster, but less accurate and smaller bullets
    • Hunter- Stronger, faster, and larger version of the chasers

Download

Download
Windows.zip 32 MB
Download
MacOS.zip 41 MB

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