Gravity Confusion
Major Modifications
- 3 Unique levels
- New mechanics (block and blink)
- New Obstacles (Rotating stages, Falling Platforms, Turrets)
Full List
- Levels
- First level is basic platformer with a gravity shift part way through
- Second is a maze filled with enemies where the player must rotate rooms to get out
- Third the player must run across falling platforms while being chased by enemies
- Mechanics
- Blink(Shift) - warps the player. short cooldown
- Block(M1) - gives the player temporary invulnerability. Last 2 seconds or until M1 is released. Block has limited uses, and the player cannot move while its active.
- Added pickup that restores uses
- Obstacles
- 'Gravity change' - effectively the stage rotates causing the path to change
- triggered by jump pad tile
- Drop tiles - Tiles that drop .5 seconds after being stepped on
- Maze rooms- rotating chambers filled with enemies or pickups
- triggered by jump pad tile
- triggered by jump pad tile
- Kill floor- Kills the player on touch
- 'Gravity change' - effectively the stage rotates causing the path to change
- Enemies-
- Turrets- Immortal, stationary ranged attackers
- shoots faster, but less accurate and smaller bullets
- Hunter- Stronger, faster, and larger version of the chasers
- Turrets- Immortal, stationary ranged attackers
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